VertexLitGeneric
{
$basetexture "models\weapons\v_models\rif_m4a1\rif_m4a1"
$phongexponenttexture "models\weapons\v_models\rif_m4a1\rif_m4a1_exponent"
$phong 1
$phongboost ".5"
$phongalbedoboost 50
$phongfresnelranges "[.83 .83 1]"
$basemapalphaphongmask 1
$phongalbedotint 1
$phongdisablehalflambert 1
$envmap env_cubemap
$envmapfresnel 1
$envmaptint "[.02 .02 .02]"
}
